Assassin's Creed 3 recebeu uma atualização no dia de lançamento, que eliminaria 44 bugs presentes no jogo.
Abaixo você verá um vídeo com o 1º dia com o Patch (lembrando que o patch foi colocado na versão do PlayStation 3) e também a lista de correções que serão implementadas ao código de jogo, bem como o aviso de que no final encontram-se alguns SPOILERS. Fica o aviso feito e a lista de de correções:
Correção de Bugs (em inglês):
- Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
- Fixed a bug where counter-killing with the bow does not always work
- NPCs spawned too far away could end up being of the wrong type
- Camera could remain stuck after the player being respawned
- Player could remain stuck after diving from a waterfall
- Player could remain stuck if he exits a slopped hay stack at a certain angle
- player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
- Under rare circumstances, the crowd would stop spawning
- Fixed an animation glitch when interrupting the reception from high profile jump
- Fixed various occurrences of missing sounds
- In some cases, the Animus Database sound ambiance was not stopped when exiting
- Various stats and leaderboards were not showing up properly
- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
Crash Fix
- Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill. - Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees - Possble crash that could happen when calling a brotherhood trainee with the snipe ability
Naval Missions
- Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled
Side Quest
- Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
- Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
- New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
- New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet
SPOILERS
Homestead
- Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance Naval Mission
-“OAK ISLAND” – Player could pass through the ground when diving into the cave
-“OAK ISLAND” – Wolves could stop attacking the player and remain stuck
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